ClearfellPoE2 1.0 field notes
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1.0 launch countdown (11 Dec 2026, PST) —

Act 1

PoE 2 Act 1 walkthrough: riverbank to the manor

This PoE 2 Act 1 walkthrough is a shortest-path note, not a lore recap. Zone names follow the current Early Access layout and will be rewritten in place for 1.0. If a side zone does not grant a quest, a skill point, or a gem, skip it on league start.

EA 0.5 · 1.0 placeholder Updated 2026-10-18
Three-line takeaway
  1. Town is Clearfell Encampment. Die with intent: check resistances and flasks, then go back in.
  2. Do Freythorn / King in the Mists if you want the extra power; skip it only if you already know the fight.
  3. Count Geonor ends the act. If the arena deletes you, you are under-capped or under-life, not “unlucky”.
Hooded figures facing each other in heavy woodland fog
Official Steam store still (GGG). Clearfell-era woods / mist — atmosphere only.
Two hulking beasts and an exile on a dark forest path
Official Steam store still (GGG). Forest pack fight on the Act 1 spine.
Exile with a glowing staff in a bone-lined circle facing a horned beast
Official Steam store still (GGG). Ritual-circle arena in the Freythorn / King-in-the-Mists vein.
Giant crow-like beast in a twig nest ringed with small bird nests
Official Steam store still (GGG). Nest / Crowbell-style arena — not a clickable route overlay.
Your Act 1 route shots go here (riverbank, town, Geonor). Save them as images/user/act1-*.jpg and point generate.mjs at the files.

Route (EA 0.5 names)

Names may shift in 1.0. The spine stays: beach → forest → farms → village → manor.

  1. The Riverbank — tutorial packs, then the Bloated Miller. Leave.
  2. Clearfell Encampment — first vendors. Bind loot and dodge before you chat.
  3. Clearfell — Beira of the Rotten Pack. Grab the quest, do not farm the mist.
  4. Grelwood / Red Vale / Grim Tangle — follow the active quest marker; optional holes are for later characters.
  5. Cemetery of the Eternals — two tombs if the quest asks; then Hunting Grounds.
  6. Hunting Grounds — Crowbell. Keep moving; the arena punishes standing in slam telegraphs.
  7. Freythorn — King in the Mists. Ritual-style fight. Worth the reward if you can dodge; skip only on a true speed-run.
  8. Ogham Farmlands → Village — Executioner in the village. Clear the quest, do not vendor-scour here.
  9. Manor Ramparts → Ogham Manor — Count Geonor. Phase the adds, respect the cold / slam tells, leave the act.

Tick the same steps on the checklist so a disconnect does not cost you a skill point.

Common Act 1 deaths

  • Standing in ritual / slam circles to finish a cast.
  • No life flask bound.
  • Magic pack + off-element hit while your fire res is still a single digit.

What happens on 1.0 day

This URL stays. If GGG inserts zones or renames Ogham, the list above is rewritten the same afternoon. We will not keep a second “old Act 1” post.

FAQ

Is this a full PoE 2 Act 1 walkthrough?

It is the shortest route we will keep current: quest spine, bosses, and what to skip on a league-start clock. Lore side paths are left out on purpose.

Do I need every side dungeon?

No. Skill-point and gem quests yes. Empty side paths no, on a league-start clock.

Where are the maps?

Official GGG store stills sit at the top for atmosphere. The dashed slot is for your own labelled Act 1 captures — we will not scrape the wiki.